Pikmin: Demade - Demo Update #3


Merry Christmas Everybody! I just want to wish all of you a Merry Christmas! I want to thank you for all the support this project has gotten is insane! I'm nearly at 1000 views, multiplying what my other projects have by tenfold! It honestly warms my heart that something I put a ton of work into is finally getting some recognition. I cannot thank you all enough! Alright, now back to the topic, and just have a great New Year!

After getting tons of feedback from people from the jams I was in, I've created a list of known bugs, and errors, that they have picked up on. And, I fixed them, as any normal person would do.

So, uh, here's the changelog for 0.1.3:

Bug Fixes:

  • The Onion no longer softlocks the game
  • There are "enough" Pikmin to push the box. I put it in quotes, because Mathematically, there were. I just poorly executed it. In previous versions, please make sure to only collect 1 pellet at a time, as it was the problem.*

There are acknowledged bugs put on this list.

New Content:

  • Gears are removed permanently.
  • Pikmin Counter! You now can know how many Pikmin are in your squad!
  • 1 Pellets give you two Pikmin now.
  • There are less stars in the intro. Somebody pointed out "Reduce the number of stars in the intro. While I know that's how it would normally look, in pixel art it makes things look busy and is hard on the eyes." I agree with this, so boom. I hope there aren't too little or too much now...

Also, temporarily, I had to remove the Pikmin that follows you around. The Pikmin Counter makes the Pikmin move to the left of the screen all the time. So, It's a work in progress.

You can download the game here.


*I had checked the code multiple times, and there should've, mathematically, been enough Pikmin to push the box in the first area. There is clearly something wrong with my program. So, the basic gist of the throwing script is that it decreased the amount of Pikmin in your squad by 1, and a Pikmin is thrown. HOWEVER, it brings in an entirely new variable called PikminWorking. Depending on if there are 0 Pikmin working or not, after the Pikmin lands, it will add the Pikmin back to your squad. Else, nothing happens. You see why this is a problem? If multiple Pikmin are working at once, it will remove the thrown Pikmin from existence, a bug I thought was patched previously...

Get Pikmin: Demade (GBC)

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