Pikmin: Demade - Known Bugs


This is a list of all known bugs. I will cross them out when they are fixed, and the version they are fixed.

  • I've checked the code multiple times, and there should mathematically be enough Pikmin to push the box in the first area. There is clearly something wrong with my program. So, the basic gist of the throwing script is that it decreased the amount of Pikmin in your squad by 1, and a Pikmin is thrown. HOWEVER, it brings in an entirely new variable called PikminWorking. Depending on if there are 0 Pikmin working or not, after the Pikmin lands, it will add the Pikmin back to your squad. Else, nothing happens. You see why this is a problem? If multiple Pikmin are working at once, it will remove the thrown Pikmin from existence, a bug I thought was patched previously... (v0.1.3)
  • The Onion is super glitchy. The Onion will softlock the game, by deleting all your Pikmin. (v0.1.3)
  • The Pikmin AI is trash. Yes, yes, I know. Right now, the project is in beta, the Demo is barely a complete game, it's just trying to recreate an experience in the best way I physically can. (v0.1.8.5)
  • The Pikmin in the top area doesn't move. (v0.1.8.5)
  • FPS Drop involving Pikmin - I'm not sure if it's a fixable problem, but it will be eventually fixed. (v0.1.8.5)


    Here is a collection of problems that other people had, and their current solutions, along with the version they were fixed in:

    • The music is too repetitive and can get annoying - Don't worry, I'll add a way to disable music, and I will extend it so it isn't so repetitive and boring. NOTE: This will be much later into development, but I will not forget!
    • It's difficult to tell what I can and can't walk on - Right now, I have no solution. Done (v0.1.8.5)
    • It's difficult to move - I'll make 8 way movement, as in the Zelda GBA games. Done (v0.1.8.5)
    • There are too many stars in the intro - Easy fix, I'll just remove them. Done (v0.1.3)
    • A way to see your current number of Pikmin -  Now, people have also been begging for a Pikmin counter, so I promise you, that the next update WILL contain a counter. At the cost, I will have to rework a ton of the engine's code, so it will be released much later. I honestly am a terrible programmer, so please be patient as I finish this.  Done (v0.1.3)

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