Pikmin: Demade - Development Paused


Ciao. I'm Eli, or ImpossibleStudios, or even IMS to some of my fellow developers.

Right now, I'm working on a really big project, of course you know it as Pikmin: Demade. Pikmin has always been a lifelong love of me, and with my surprising, and recent, love for the Gameboy, it just clicked, it made sense. I love working on this game, it might be one of my Magnum Opuses. (Opi? Unus Magnum Opus? What would it be called?), but I've been working nearly 15 hours a day, and when piled on with schoolwork, it's just not possible to continue development as of now. As development slowly, and painfully, trudges along, I've begun to reach the edge of my list of wanted features, each task harder than the last. 8-Directional Movement, Challenge Mode, and a Settings menu are turning out to be way more difficult than anticipated. But, expect that a huge update sometime in summer or late spring. Trust me, you'll want to be there.

But for now, I'll continue work on some other concepts I really wanted more time to create, so if you want to stay tuned for more games, make sure to follow me. My advisor has let me tease 3 of the planned games, some are getting closer to completion than others...

One of these is a thriller involving a nighttime RTS...  (Development Paused)

Another has creepy take of a certain plumber... (Demo Releasing sometime this year)

The last one takes place in a notebook with scribbles... (Canceled)


Anyway, thanks for reading, see ya!

Get Pikmin: Demade (GBC)

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